![]() but hey enough details, the program should be faster and use much less memory now. wasting quite a lot of memory by keeping all the geometries in memory in different formats. Feels much more like a professional program now!īetter memory management. This may still have a couple of little bugs but usually works perfectly. Update modified LXF without making a new blueprint file Much improved memory usage (just a single page is now kept in memory) Page layout is now flat, not hierarchical Unwrap submodel command to move all steps in a submodel to the parentĪvoid generating page on lxf import (just a waste of time) Removed some bug on outlining for multisurface partsĬopy/paste submodel command to move submodels around Uhm i've forgot to update the page, i'm sure there were many great stuff ![]() ![]() Very very crude first implementation of BOM pages Resizable text element (step num and part counters) Image export now reset the counter and pad the numbers New steps inherit the rotation of the "sibiling" stepīugfix in page setup when loading a model Selected model can be rotated by keyboard with WASD keys, all selected model will be rotated together. Steps can now be selected by clicking on an image (CTRL click to select multiple, no shift click sorry), this is necessary for. It's now impossible to delete last step of a submodel (should make it impossible to incour into the "ghost submodel" problem, even if not the most user friendly solution) Solved the CTRL-S bug that unintendedly rotated the step. It's useful if you have some illegal connection: you can split your model into two legal models and then handle it in Blueprint (which of course doesn't have collision detection and such).Īdded an "Add Page" command on the layout. There's a new function Merge design: you can now open a model and then merge a second model in it.There's no UI, you have to change the config file at C:\Users\\AppData\Roaming\blueprint.ini and set properties like this: lor.0=#d5ecf9 The color is in RGB and the index is the submodel depth (0 main model, 1 first level submodel etc) You can now set custom colors on pages.Part lengths for technic parts (customizable) You can download Blueprint version 0026 for Windows here. Should you like the program and you feel like, you can donate any amount of money here: thanks in advance! Use at your own risk, i decline any responsability for anything that may happen to you using the program. Opengl capabilities, version 3.2 or better (if you have a semi-recent graphic card, you should be ok) Have any bug or feature request? Be a good fellow and report it in our shiny issue tracker. Treat LDD groups and subgroups as submodelsĪ wiki is available with plenty of documentation. Many of the comforts of mature software are completely missing.Įasy drag-and-drop steps definition interface Many of the features are there but are awkward to use (see model rotation), waiting for a better user interface. Note that this is still beta software, it may crash or explode without warning taking everything you hold dear with it. When you're done, you can move to the "Page layout" and generate the illustrations, that you can adjust as you prefer. You then refine building steps by moving parts around, creating steps, submodels and callouts and organizing stuff as you prefer. The program will generate a default serie of building steps (taking into account LDD group definitions). So i hereby present:Ī building instruction generator for Lego Digital Designer. Here we are! After some more tweaking on the program, i feel it's stable enough to be usable.
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