![]() If you're concerned about content, please check out other reviewers or sites that provide detailed warnings. I review books that I enjoyed reading and think other readers may enjoy as well, but that doesn't mean I agree with or endorse those books in every respect. ![]() 2020, ending with the brand-new novel TORCH in February 2021. Her new Flight and Fire Trilogy begins with SWIFT and NOMAD in Aug/Nov. She is the author of ten traditionally published fantasy/SF books for children and teens, including the UK-bestselling faery romance KNIFE. (Rebecca) Anderson was born in Uganda, raised in Ontario, and has spent much of her life dreaming of other worlds entirely. This is one of the most underappreciated parts of blasting: a good blasting build doesn't need to invest very many spells known, so they can be extremely versatile and well-rounded in addition to being a high DPR nuke.R.J. You'll probably only use two or three blasting spells, modifying them with metamagic, and that means most of your spells known will be for other sorts of things utility, defense, battlefield control, whatever you want. ![]() This is huge, and gives you an arsenal of non-blasting options for situations where blowing stuff up won't work. This qualifies you for the human sorcerer favored class bonus, which grants one additional spell known at every level. Playing as a human or half-human race (anything with the human subtype many of the planar races, like Tieflings or Aasimar, have variant racial options that give the human subtype) is incredibly valuable for Sorcerers. They are absolutely breathtaking options that are nearly mandatory on blasters. Blood Havoc and Blood Intensity are the ones you want at your level. They can be taken in the place of a bloodline class feature, or they can be taken in the place of a bloodline feat. Now for the real fun: bloodline mutations. Unless you find yourself very feat starved, try to pick up as many of them as you can. ![]() (Greater) Spell Focus, (Greater) Spell Penetration, and Spell Specialization are all great feat picks and will make your spells that much more dangerous. Quicken Spell and either Empower Spell or Maximize Spell are also good choices. Dazing Spell is incredibly valuable as a way to disrupt while you deal damage, while Intensified Spell is important to raise your damage dice cap and gain the full benefit of your caster level. If he's crazy enough to allow it, then you may as well take advantage of his generosity. Definitely talk to your GM before you attempt to stack them. By strict RAW they stack, but this is highly contentious and many GM's (myself included) will not allow them to stack. Genoin mentioned Magical Lineage and Wayang Spellhunter. I've seen Cone of Cold before, for instance, and it worked well. However, you could pick any number of spells and be effective with them. Battering Blast is a more obscure option, but dealing force damage makes it very effective. Fireball is a fan favorite for obvious reasons, but Chain Lightning is also a popular pick. Given that you're starting at 12th level you have a great deal of options to pick from. You'll still be able to use other spells, but you'll generally only use them to take advantage of elemental weaknesses. Moreover, not talking crossblooded means the Primal Elemental bloodlines are available to you, and they're really nice.īlasters need to specialize in a single spell to be effective. If you really only care about damage at the expense of literally everything else then it's the way to go, but the downsides really aren't worth it, not when a well-built Sorcerer blaster sorcerer already deals "save or die" levels of damage without it.
0 Comments
Leave a Reply. |